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Using Verse Input to Close Menus

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Hi UEFN Community,

I’m sharing a quick example of how to hook up the "UI Back" action from Verse. This basic example shows how you can exit a menu when the player takes the action that is tied to the standard button usually used to cancel an action or step back through a menu (depending on the platform, usually mapped to the escape key for keyboard and the bottom or right face-button on a controller).

First, here's the level setup:

  • A volume is used to trigger a basic UI menu to be shown when the player enters it
  • A Verse device runs the demo

Since the demo uses UMG for UI, here is the UI widget structure:

  • The main part is a Custom Button with basic visuals built using an image configured as a rounded box.
  • Inside the rounded box is the text you see plus an Action Widget that has its Enhanced Input Action property set to use "IA_UI_Back".

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    Last updated Jun 25, 2026
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    • 7[5 Comments
    • First, here's the level setup:
    • First, here's the level setup:
    • Since the demo uses UMG for UI, here is the UI widget structure:
    • Since the demo uses UMG for UI, here is the UI widget structure:
    • Categories:
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