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Instant Respawn With Teleporters

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  • using { /Fortnite.com/FortPlayerUtilities }
    using { /Fortnite.com/Characters }
    using { /Fortnite.com/Game }
    using { /Fortnite.com/Devices }
    using { /Verse.org/Random }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    using { /UnrealEngine.com/Temporary/Diagnostics }
     
    TeleporterInstantRespawn := class(creative_device):
     
        respawnposition: vector3=vector3{X:= 0.0, Y:= 0.0, Z:= 0.0} # Update to actual respawn coordinates
     
        @editable ElimManager : elimination_manager_device = elimination_manager_device{}
        @editable var Teleporter : []teleporter_device = array{}
     
        NowRespawn(Agent: agent)<suspends>:void=
            Sleep(0.1)
            Agent.Respawn(respawnposition, rotation{})
        
        SelfEliminated(Agent:agent):void=
            spawn{NowRespawn(Agent)}
     
        OnBegin<override>()<suspends>:void=
            ElimManager.EliminatedEvent.Subscribe(SelfEliminated)
    

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Last updated 2026-07-26T12:15:17.094266+00:00

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