Rotate And Move Props With Markers
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/SpatialMath } verse_prop_manipulator := class(creative_device): @editable MovableProp : creative_prop = creative_prop { } @editable var LocationMarker : []creative_prop = array { } @editable Rotate : float = 0.0 @editable Time : float = 3.0 @editable Looping : logic = false var ThisMarker : int = 0 var NumberOfMarkers : int = 0 var SelectedLocationMarker : creative_prop = creative_prop { } OnBegin<override>()<suspends>:void= #Array operations must be inside of a failable expression(true of false) if(MarkerTest := LocationMarker[ThisMarker], PropTest := MovableProp): set NumberOfMarkers = LocationMarker.Length
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