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Browse Community Snippets›Building & Props·Up to Community Snippets · Building & Props·1 of 7 in Building & Props

Rotate And Move Props With Markers

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    
    
    verse_prop_manipulator := class(creative_device):
    
        @editable MovableProp : creative_prop = creative_prop { }
        @editable var LocationMarker : []creative_prop = array { }
        @editable Rotate : float = 0.0
        @editable Time : float = 3.0
        @editable Looping : logic = false
    
        var ThisMarker : int = 0
        var NumberOfMarkers : int = 0
        var SelectedLocationMarker : creative_prop = creative_prop { }
    
    
        OnBegin<override>()<suspends>:void=
    
            #Array operations must be inside of a failable expression(true of false)
            if(MarkerTest := LocationMarker[ThisMarker], PropTest := MovableProp):
                set NumberOfMarkers = LocationMarker.Length

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Last updated 2026-07-12T13:21:31.885270+00:00

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