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Team Selection And Counting Devices

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  • # Team Management Device
    
    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    # See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.
    
    # A Verse-authored creative device that can be placed in a level
    team_management_device := class(creative_device):
        @editable TeamChoiceTeleporter : teleporter_device = teleporter_device{}
        @editable TeamPlayerCounter : team_player_counter_device = team_player_counter_device{}
        @editable var TeamID : int = 1
    
        # Runs when the device is started in a running game
        OnBegin<override>()<suspends>:void=
            TeamChoiceTeleporter.EnterEvent.Subscribe(ChooseTeam)
            return
    
        ChooseTeam(AgentIn : agent) : void =
            Print("Team Chosen.")
            TeamCollection := GetPlayspace().GetTeamCollection()
            Teams : []team = TeamCollection.GetTeams()
            TeamPlayerCounter.DecrementAgentTeamCount(AgentIn)
            if (TeamCollection.AddToTeam[AgentIn, Teams[TeamID-1]]):
                TeamPlayerCounter.IncrementAgentTeamCount(AgentIn)

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Epic Games documentation

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Last updated 2026-07-26T12:58:38.304393+00:00

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