Portable Chest Item
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using { /UnrealEngine.com/Itemization } using { /Verse.org/Simulation } using { /Verse.org/SceneGraph } using { /Verse.org/Assets } using { /Verse.org/Concurrency } using { /Verse.org/SpatialMath } using { /Verse.org/Input } using { /Verse.org/Colors } using { /UnrealEngine.com/Temporary/UI } using { /UnrealEngine.com/Temporary } using { /Fortnite.com/Itemization } using { /Fortnite.com/Playspaces } using { /Fortnite.com/UI } using { /Verse.org/Presentation } using { /Fortnite.com/Game } using { /Fortnite.com/Characters } using { /Fortnite.com/Devices } using { /Verse.org/Simulation/Tags } using { /Fortnite.com/Animation/PlayAnimation } # Follow: @GorosukeSan # ( ̄︶ ̄)↗ # common system (Begin) (Map:[t]u).RemoveKey<public>(Target:t where t:subtype(comparable), u:type)<transacts>:[t]u= var Result:[t]u = map{} for: Key -> Value : Map Key <> Target set Result[Key] = Value do:
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