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Portable Chest Item

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  • using { /UnrealEngine.com/Itemization }
    using { /Verse.org/Simulation }
    using { /Verse.org/SceneGraph }
    using { /Verse.org/Assets }
    using { /Verse.org/Concurrency }
    using { /Verse.org/SpatialMath }
    using { /Verse.org/Input }
    using { /Verse.org/Colors }
    using { /UnrealEngine.com/Temporary/UI }
    using { /UnrealEngine.com/Temporary }
    using { /Fortnite.com/Itemization }
    using { /Fortnite.com/Playspaces }
    using { /Fortnite.com/UI }
    using { /Verse.org/Presentation }
    using { /Fortnite.com/Game }
    using { /Fortnite.com/Characters }
    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation/Tags }
    using { /Fortnite.com/Animation/PlayAnimation }
    
    # Follow: @GorosukeSan
    # ( ̄︶ ̄)↗ 
    
    # common system (Begin)
    
    (Map:[t]u).RemoveKey<public>(Target:t where t:subtype(comparable), u:type)<transacts>:[t]u=
        var Result:[t]u = map{}
    
        for:
            Key -> Value : Map
            Key <> Target
            set Result[Key] = Value
        do:

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Last updated 2026-07-26T11:46:50.442164+00:00

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