Modded AI Patrol Path
41,177 Views
-
using { /Fortnite.com/AI} using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /Fortnite.com/Characters} using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/SpatialMath } using { /Verse.org/Random} using { /Fortnite.com/Game} # See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device. # A Verse-authored creative device that can be placed in a level modded_patrol_path := class(creative_device): @editable GuardSpawners: []guard_spawner_device = array{} @editable StartingNode: ai_patrol_path_device = ai_patrol_path_device{} @editable EnablePathModificationsOnSpawn: logic = false @editable EnablePathModificationsDelay: type {D:float where D >= 1.0, D <= 10.0} = 1.0 @editable PatrolNodes:[]patrolnodes = array{}
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.