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Tracking Team Player Counts

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  •     GetTeamSize() : void =
            AllPlayers := GetPlayspace().GetPlayers()
            for (Player : AllPlayers):
                if (FortCharacter := Player.GetFortCharacter[]):
    
                    TeamCollection := GetPlayspace().GetTeamCollection()
                    if:
                        Agent := FortCharacter.GetAgent[]
                        Team := TeamCollection.GetTeam[Agent]
                        TeamAgents := TeamCollection.GetAgents[Team]
                        TeamIndex := TeamCollection.GetTeams().Find[Team]
                        TeamIndex = 0
                    then:
                        set NumberPlayerTeam1 = TeamAgents.Length
                        Print("The number of players in Team 1 is: {NumberPlayerTeam1}")
                    else if:
                        Agent := FortCharacter.GetAgent[]
                        Team := TeamCollection.GetTeam[Agent]
                        TeamAgents := TeamCollection.GetAgents[Team]
                        TeamIndex := TeamCollection.GetTeams().Find[Team]
                        TeamIndex = 1
                    then:
                        set NumberPlayerTeam2 = TeamAgents.Length
                        Print("The number of players in Team 2 is: {NumberPlayerTeam2}")
    

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Epic Games documentation

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Last updated 2026-07-26T12:54:04.393918+00:00

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