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Class For Multiple Weapon Assignments

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  • # fill this file with your verse-script
    #simple class for multiple weapon assignments
    #uses the spawn pad devices and item granters to route unique weapons to players. 
    
     
    using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Verse.org/Simulation/Tags }
    using { /Fortnite.com/Characters }
    using { /Fortnite.com/Teams }
    
     
     # See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse 
    #for how to create a verse device.
    
    
    Loadout:= class<concrete>:
        @editable 
        PSD:[]player_spawner_device = array{}   #will grant items based on spawnpad(S) entered here. 
    					  #setup for an array type if needed. 
        @editable 
        Item_Spawner: item_granter_device = item_granter_device{}
     
        PSD_Spawned():void =
            for (PS1: PSD):
                PS1.SpawnedEvent.Subscribe(LoadAssignment)

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Epic Games documentation

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Last updated 2026-07-26T12:02:37.572828+00:00

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