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Browse Community Snippets›Animation·Up to Community Snippets · Animation·1 of 2 in Animation

Procedurally Animated Conveyor Belt

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  • 
    using { /Fortnite.com/Devices }
    using { /Fortnite.com/Devices/CreativeAnimation }
    using { /Fortnite.com/Game }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    using { /Verse.org/Simulation }
    
    # Makes a scalar value go back to 0.0 if it exceeds 1.0
    (Number : float).WrapAroundScalar<public>() : float =
        if(Result := Number - (Floor[Number] * 1.0)) then return Result else return Number
    
    # Helper extension function to convert an int to float
    (Input : int).ToFloat<public>()<computes> : float = Input * 1.0
    
    ConveyorBelt := class(creative_device):
    
        @editable
        Planks : []creative_prop = array{}
    
        # Store the first and last locations in the array of planks
        var StartConveyor : vector3 = vector3{}
        var EndConveyor : vector3 = vector3{}
    
        # Set the constants for the procedural animation
        @editable
        TotalMoveTime : float = 30.0
        RefreshRate : float = 1.0 / 30.0

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Last updated 2026-07-26T13:01:49.003806+00:00

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