Simple 1v1 Round Manager
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } # Player Data Table for storing player stats # Stores player statistics such as Score, Kills, Deaths, Wins, and Losses # Tracks player performance in matches and sessions player_data_table := class<final><persistable>(): Version<public>: int = 1 Score<public>: int = 0 Kills<public>: int = 0 Deaths<public>: int = 0 K_D<public>: float = 0.0 Wins<public>: int = 0 Losses<public>: int = 0 # Copy data from existing table (removed <constructor> - not allowed on class methods) # Use this pattern: player_data_table{Version := X, Score := Y, ...} # Calculate K/D ratio (simple division) CalculateKD<public>():float = if (Deaths > 0): # Convert to float and divide KillsFloat := Kills * 1.0 DeathsFloat := Deaths * 1.0 KillsFloat / DeathsFloat else: Kills * 1.0
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