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Button for Driftboard and Item Spawners

Module — 2 files
These files compile together (same module folder).
button_spawner.verse
using { /Verse.org/Simulation }
using { /Fortnite.com/Devices }

button_spawner := class<concrete>(creative_device):
    @editable
    DrifboardSpawner:vehicle_spawner_device = vehicle_spawner_device{}
    @editable
    ItemSpawner:item_spawner_device = item_spawner_device{}
    @editable
    SpawnButton:button_device = button_device{}

    OnBegin<override>()<suspends>:void=
       SpawnButton.InteractedWithEvent.Subscribe(SpawnDriftboard) 
       SpawnButton.InteractedWithEvent.Subscribe(SpawnItem) 

    SpawnDriftboard(Player:player):void=
        DrifboardSpawner.RespawnVehicle()

    SpawnItem(Player:player):void=
        ItemSpawner.SpawnItem(Player)
file_2.verse
Begin Map
   Begin Level
      Begin Actor Class=/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Device_item_SpawnerV2_C Name=Device_item_SpawnerV2_C_1 Archetype=/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Device_item_SpawnerV2_C'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Default__Device_item_SpawnerV2_C'
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Default__Device_item_SpawnerV2_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Default__Device_item_SpawnerV2_C:BoundingBoxComponent'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Default__Device_item_SpawnerV2_C:EditorOnlyStaticMeshComponent'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="SpawnItemWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Device_item_SpawnerV2_C:SpawnItemWhenReceived_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="CycleToNextItemWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Device_item_SpawnerV2_C:CycleToNextItemWhenReceived_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortCreativeItemVariantNotifierComponent Name="ItemVariantNotifier" Archetype=/Script/FortniteGame.FortCreativeItemVariantNotifierComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_ItemSpawner_Parent.Device_ItemSpawner_Parent_C:ItemVariantNotifier_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Device_item_SpawnerV2_C:EnableWhenReceived_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.AudioComponent Name="Holo Loop Cue" Archetype=/Script/Engine.AudioComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_ItemSpawner_Parent.Device_ItemSpawner_Parent_C:Holo Loop Cue_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_ItemPreview_Component.Creative_ItemPreview_Component_C Name="Creative_ItemPreview_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_ItemPreview_Component.Creative_ItemPreview_Component_C'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Device_item_SpawnerV2_C:Creative_ItemPreview_Component_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="TriggerOnPickedUpItem" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_ItemSpawner_Parent.Device_ItemSpawner_Parent_C:TriggerOnPickedUpItem_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BlockSpawnBox" Archetype=/Script/Engine.BoxComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Device_item_SpawnerV2_C:BlockSpawnBox_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Device_item_SpawnerV2_C:DisableWhenReceived_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.SkeletalMeshComponent Name="PreviewSkeletalMesh" Archetype=/Script/Engine.SkeletalMeshComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Device_item_SpawnerV2_C:PreviewSkeletalMesh_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="PreviewStaticMesh" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Device_item_SpawnerV2_C:PreviewStaticMesh_GEN_VARIABLE'
            Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="PID_CP_Devices_ItemSpawnerPropX=1472.000 Y=0.000 Z=86.273PID_CP_Devices_ItemSpawnerProp.PreviewStaticMesh CP_Device_Generic_Icon_01"
               Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="PID_CP_Devices_ItemSpawnerPropX=1472.000 Y=0.000 Z=86.273PID_CP_Devices_ItemSpawnerProp.PreviewStaticMesh CP_Device_Generic_Icon_01EditorOnlyData"
               End Object
            End Object
         End Object
         Begin Object Class=/Script/Engine.SceneComponent Name="RotationSceneComponent" Archetype=/Script/Engine.SceneComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_ItemSpawner_Parent.Device_ItemSpawner_Parent_C:RotationSceneComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.PointLightComponent Name="PointLight" Archetype=/Script/Engine.PointLightComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_ItemSpawner_Parent.Device_ItemSpawner_Parent_C:PointLight_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="LightRays" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Device_item_SpawnerV2_C:LightRays_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Athena/Items/Traps/MinigameSpawner/Minigame_Spawner_Component.Minigame_Spawner_Component_C Name="Minigame_Spawner_Component" Archetype=/Game/Athena/Items/Traps/MinigameSpawner/Minigame_Spawner_Component.Minigame_Spawner_Component_C'/Game/Creative/Devices/ItemSpawnerProp/Device_ItemSpawner_Parent.Device_ItemSpawner_Parent_C:Minigame_Spawner_Component_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="DropBox" Archetype=/Script/Engine.BoxComponent'/Game/Creative/Devices/ItemSpawnerProp/Device_ItemSpawner_Parent.Device_ItemSpawner_Parent_C:DropBox_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/Game/Creative/BluePrints/BuildingToyProp.BuildingToyProp_C:VisibleInGameComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/BluePrints/BuildingToyProp.BuildingToyProp_C:FortMinigameProgress_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/Game/Creative/Devices/ItemSpawnerProp/Device_item_SpawnerV2.Device_item_SpawnerV2_C:ToyOptionsComponent_GEN_VARIABLE'
         End Object
         Begin Object Name="StaticMeshComponent0"
            OverrideMaterials(0)=None
            RelativeLocation=(X=448.000000,Y=64.000000,Z=0.000000)
         End Object
         Begin Object Name="BoundingBoxComponent"
            BoxExtent=(X=85.387512,Y=85.387512,Z=18.198784)
            CachedMaxDrawDistance=5954.231445
            AttachParent="StaticMeshComponent0"
            RelativeLocation=(X=0.000000,Y=0.000000,Z=18.198784)
         End Object
         Begin Object Name="EditorOnlyStaticMeshComponent"
            CachedMaxDrawDistance=5954.231445
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="SpawnItemWhenReceived"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="CycleToNextItemWhenReceived"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ItemVariantNotifier"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnableWhenReceived"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Holo Loop Cue"
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Creative_ItemPreview_Component"
            PreviewSkeletalMesh="PreviewSkeletalMesh"
            PreviewStaticMesh="PreviewStaticMesh"
            PreviewMeshScene="RotationSceneComponent"
            Items to Load(0)=(Item=/Script/FortniteGame.FortWeaponRangedItemDefinition'"/Game/Athena/Items/Consumables/ForagedItemVersions/AppleItem/WID_Athena_Apple.WID_Athena_Apple"')
            Preview Audio Cue="Holo Loop Cue"
            Default Static Mesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'
            VariantNotifier="ItemVariantNotifier"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="TriggerOnPickedUpItem"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="BlockSpawnBox"
            CachedMaxDrawDistance=5954.231445
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="DisableWhenReceived"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="PreviewSkeletalMesh"
            CachedMaxDrawDistance=5954.231445
            AttachParent="RotationSceneComponent"
            PrimaryComponentTick=(EndTickGroup=TG_PostPhysics)
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="PreviewStaticMesh"
            Begin Object Name="PID_CP_Devices_ItemSpawnerPropX=1472.000 Y=0.000 Z=86.273PID_CP_Devices_ItemSpawnerProp.PreviewStaticMesh CP_Device_Generic_Icon_01"
               Begin Object Name="PID_CP_Devices_ItemSpawnerPropX=1472.000 Y=0.000 Z=86.273PID_CP_Devices_ItemSpawnerProp.PreviewStaticMesh CP_Device_Generic_Icon_01EditorOnlyData"
               End Object
               Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/Generic/Materials/MI_CP_Device_Generic_Icon_01.MI_CP_Device_Generic_Icon_01"'
               TextureParameterValues(0)=(ParameterInfo=(Name="Texture"),ParameterValue=/Script/Engine.Texture2D'"/Game/UI/Foundation/Textures/Icons/Athena/T-T-Icon-BR-AppleItem-L.T-T-Icon-BR-AppleItem-L"',ExpressionGUID=4125359E4226BD0165F9918B96323657)
               BasePropertyOverrides=(BlendMode=BLEND_Translucent,ShadingModel=MSM_Unlit,OpacityMaskClipValue=0.333300)
               ReferencedTextureGuids(0)=F32F410D4CDA03F98BDA88BC3B0225FC
               EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"PID_CP_Devices_ItemSpawnerPropX=1472.000 Y=0.000 Z=86.273PID_CP_Devices_ItemSpawnerProp.PreviewStaticMesh CP_Device_Generic_Icon_01EditorOnlyData"'
               LightingGuid=34143B4842269DD030F464BB5051D662
            End Object
            StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"PID_CP_Devices_ItemSpawnerPropX=1472.000 Y=0.000 Z=86.273PID_CP_Devices_ItemSpawnerProp.PreviewStaticMesh CP_Device_Generic_Icon_01"'
            CachedMaxDrawDistance=5954.231445
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="RotationSceneComponent"
            bHiddenInGame=False
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="RotationSceneComponent"
            AttachParent="StaticMeshComponent0"
            RelativeLocation=(X=0.000000,Y=0.000000,Z=86.272568)
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="PointLight"
            MaxDrawDistance=5954.231445
            MaxDistanceFadeRange=2048.000000
            VolumetricScatteringIntensity=0.000000
            AttachParent="LightRays"
            bHiddenInGame=False
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="LightRays"
            CachedMaxDrawDistance=5954.231445
            AttachParent="StaticMeshComponent0"
            bHiddenInGame=False
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Minigame_Spawner_Component"
            GrantExtraAmmo=True
            ToSpawnList(0)=(PickupToSpawn="/Game/Athena/Items/Consumables/ForagedItemVersions/AppleItem/WID_Athena_Apple.WID_Athena_Apple")
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="DropBox"
            CachedMaxDrawDistance=5954.231445
            BodyInstance=(CollisionEnabled=QueryOnly)
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VisibleInGameComponent"
            VisibleSceneComponents(0)="StaticMeshComponent0"
            VisibleSceneComponents(1)="StaticMeshComponent0"
            VisibleSceneComponents(2)=None
            VisibleSceneComponents(3)=None
            VisibleSceneComponents(4)=None
            VisibleSceneComponents(5)=None
            VisibleSceneComponents(6)=None
            Collision Enabled Overrides=(("StaticMeshComponent0", QueryAndPhysics),(None, NoCollision),(None, NoCollision),(None, NoCollision),(None, NoCollision),(None, NoCollision))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortMinigameProgress"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToyOptionsComponent"
            PlayerOptionData=(PropertyOverrides=((PropertyName="AllowedClass",PropertyData="-1"),(PropertyName="AllowedTeam",PropertyData="996"),(PropertyName="bContinuouslyDeploy",PropertyData="False"),(PropertyName="bSpawnWhenPawnBlocking",PropertyData="False"),(PropertyName="EnabledOnStart",PropertyData="True"),(PropertyName="GrantExtraAmmoSetting",PropertyData="True"),(PropertyName="InitialSpawnDelay",PropertyData="-1.000000"),(PropertyName="IsLooping",PropertyData="True"),(PropertyName="IsMeshVisibleDuringMinigame",PropertyData="True"),(PropertyName="IsPickupOnTouch",PropertyData="False"),(PropertyName="ItemCostGold",PropertyData="0"),(PropertyName="ItemCostMetal",PropertyData="0"),(PropertyName="ItemCostStone",PropertyData="0"),(PropertyName="ItemCostWood",PropertyData="0"),(PropertyName="ItemInitialMovement",PropertyData="1"),(PropertyName="ItemSpawnScale",PropertyData="1.000000"),(PropertyName="Knob_AffectsClass",PropertyData="1"),(PropertyName="Knob_AffectsTeam",PropertyData="1"),(PropertyName="OverrideDisplayName"),(PropertyName="RandomOption",PropertyData="0"),(PropertyName="TimeBetweenSpawnsSeconds",PropertyData="0.000000")))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         SpawnItemWhenReceived="SpawnItemWhenReceived"
         CycleToNextItemWhenReceived="CycleToNextItemWhenReceived"
         Spawn Item=(DefaultHandlerFunctions=(),Instance=(EventSubscriptions=((Object="/DevCommunitySnippets/DevCommunitySnippets.DevCommunitySnippets:PersistentLevel.BP_Creative_Button_C_11",EventDescriptor=(MemberName="OnInteractedWith",bSelfContext=True)))))
         ItemVariantNotifier="ItemVariantNotifier"
         Creative_ItemPreview_Component="Creative_ItemPreview_Component"
         PreviewSkeletalMesh="PreviewSkeletalMesh"
         TriggerOnPickedUpItem="TriggerOnPickedUpItem"
         PointLight="PointLight"
         BlockSpawnBox="BlockSpawnBox"
         DisableWhenReceived="DisableWhenReceived"
         EnableWhenReceived="EnableWhenReceived"
         Holo Loop Cue="Holo Loop Cue"
         PreviewStaticMesh="PreviewStaticMesh"
         RotationSceneComponent="RotationSceneComponent"
         LightRays="LightRays"
         Minigame_Spawner_Component="Minigame_Spawner_Component"
         DropBox="DropBox"
         TimeBetweenSpawnsSeconds=0.000000
         InitialSpawnDelay=-1.000000
         VisibleInGameComponent="VisibleInGameComponent"
         FortMinigameProgress="FortMinigameProgress"
         ToyOptionsComponent="ToyOptionsComponent"
         TimeOfDayControlledLightDataArray(0)=(Position=(X=1472.000000,Y=-191.999939,Z=105.012939),InitialIntensity=8.000000)
         TimeOfDayControlledLightDataArray(1)=(Position=(X=1472.000000,Y=-191.999939,Z=105.012939),InitialIntensity=8.000000)
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         TimeOfDayControlledLightDataArray(5)=(Position=(X=1472.000000,Y=-191.999939,Z=105.012939),InitialIntensity=8.000000)
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         TimeOfDayControlledLightDataArray(57)=(Position=(X=1472.000000,Y=0.000069,Z=105.012939),InitialIntensity=8.000000)
         TimeOfDayControlledLightDataArray(58)=(Position=(X=1472.000000,Y=0.000069,Z=105.012939),InitialIntensity=8.000000)
         TimeOfDayControlledLightDataArray(59)=(Position=(X=1472.000000,Y=0.000069,Z=105.012939),InitialIntensity=8.000000)
         TimeOfDayControlledLightDataArray(60)=(Position=(X=448.000000,Y=0.000069,Z=105.012939),InitialIntensity=8.000000)
         TimeOfDayControlledLightDataArray(61)=(Position=(X=448.000000,Y=0.000069,Z=105.012939),InitialIntensity=8.000000)
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         TimeOfDayControlledLightDataArray(65)=(Position=(X=448.000000,Y=64.000069,Z=105.012939),InitialIntensity=8.000000)
         TimeOfDayControlledLightDataArray(66)=(Position=(X=448.000000,Y=64.000069,Z=105.012939),InitialIntensity=8.000000)
         TimeOfDayControlledLightDataArray(67)=(LightComponent="PointLight",Position=(X=447.999999,Y=64.000069,Z=105.012943),InitialIntensity=8.000000)
         StaticMeshComponent="StaticMeshComponent0"
         BoxComponent="BoundingBoxComponent"
         EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
         StaticMeshComponentsNeedingDamageOverlay(0)="StaticMeshComponent0"
         StaticGameplayTags=(GameplayTags=((TagName="Building.Type.Prop")))
         DataVersion=1
         CullDistance=5954.231445
         ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/Script/FortniteGame.FortPhysicsObjectComponent"'
         SavedActorGuid=24CBB9CC4445069C8CF05C86AA6F00FC
         bEnableAutoLODGeneration=False
         RootComponent="StaticMeshComponent0"
         ActorLabel="ItemSpawner"
         FolderPath="Button"
      End Actor
      Begin Actor Class=/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C Name=BP_Creative_Button_C_11 Archetype=/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C'/Game/Creative/Devices/Button/BP_Creative_Button.Default__BP_Creative_Button_C'
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/Button/BP_Creative_Button.Default__BP_Creative_Button_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/Game/Creative/Devices/Button/BP_Creative_Button.Default__BP_Creative_Button_C:BoundingBoxComponent'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/Button/BP_Creative_Button.Default__BP_Creative_Button_C:EditorOnlyStaticMeshComponent'
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="Visualization Scale"
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="EmissiveColorLerpTL"
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="ButtonMesh" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:ButtonMesh_GEN_VARIABLE'
            Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="SpawnButtonX=512.000 Y=320.000 Z=124.000SpawnButton.ButtonMesh SM_MilitarySwitch_010"
               Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="SpawnButtonX=512.000 Y=320.000 Z=124.000SpawnButton.ButtonMesh SM_MilitarySwitch_010EditorOnlyData"
               End Object
            End Object
         End Object
         Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name="RangeSphere" Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:RangeSphere_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="Creative_UseRestriction_Component" Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:Creative_UseRestriction_Component_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:VisibleInGameComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="PulseColorTL"
         End Object
         Begin Object Class=/Script/Engine.SphereComponent Name="SphereCollision" Archetype=/Script/Engine.SphereComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:SphereCollision_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="ThingToMakeSureWeCanSeeTheMeshFromAllDirections" Archetype=/Script/Engine.StaticMeshComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:ThingToMakeSureWeCanSeeTheMeshFromAllDirections_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.AudioComponent Name="Doorbell" Archetype=/Script/Engine.AudioComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:Doorbell_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent Name="FortMinigameLogic" Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:FortMinigameLogic_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:ToyOptionsComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:DisableWhenReceived_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:EnableWhenReceived_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="WhenInteractedWithTrigger" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:WhenInteractedWithTrigger_GEN_VARIABLE'
         End Object
         Begin Object Name="StaticMeshComponent0"
            RelativeLocation=(X=512.000000,Y=320.000000,Z=124.000000)
            RelativeRotation=(Pitch=0.000000,Yaw=90.000023,Roll=0.000000)
         End Object
         Begin Object Name="BoundingBoxComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="EditorOnlyStaticMeshComponent"
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="Visualization Scale"
            TheTimeline=(LengthMode=TL_TimelineLength,bPlaying=True,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:CurveFloat_0_1"',TrackName="Lerp",FloatPropertyName="Visualization_Scale_Lerp_AA1694E245402B174255ACBBF9C50593")),TimelinePostUpdateFunc=BP_Creative_Button_C_11.Visualization Scale__UpdateFunc,TimelineFinishedFunc=BP_Creative_Button_C_11.Visualization Scale__FinishedFunc,PropertySetObject=/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C'"BP_Creative_Button_C_11"',DirectionPropertyName="Visualization_Scale__Direction_AA1694E245402B174255ACBBF9C50593")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="EmissiveColorLerpTL"
            TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:CurveFloat_0"',TrackName="Lerp",FloatPropertyName="EmissiveColorLerpTL_Lerp_A23B3812415F1ADA76DF618F45F575D5")),TimelinePostUpdateFunc=BP_Creative_Button_C_11.EmissiveColorLerpTL__UpdateFunc,TimelineFinishedFunc=BP_Creative_Button_C_11.EmissiveColorLerpTL__FinishedFunc,PropertySetObject=/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C'"BP_Creative_Button_C_11"',DirectionPropertyName="EmissiveColorLerpTL__Direction_A23B3812415F1ADA76DF618F45F575D5")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="ButtonMesh"
            Begin Object Name="SpawnButtonX=512.000 Y=320.000 Z=124.000SpawnButton.ButtonMesh SM_MilitarySwitch_010"
               Begin Object Name="SpawnButtonX=512.000 Y=320.000 Z=124.000SpawnButton.ButtonMesh SM_MilitarySwitch_010EditorOnlyData"
               End Object
               Parent=/Script/Engine.MaterialInstanceConstant'"/Game/Creative/Devices/MilitarySwitch/Materials/MI_MilitarySwitch.MI_MilitarySwitch"'
               VectorParameterValues(0)=(ParameterInfo=(Name="Emissive"),ParameterValue=(R=0.060763,G=5.000000,B=0.068006,A=1.000000))
               EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"SpawnButtonX=512.000 Y=320.000 Z=124.000SpawnButton.ButtonMesh SM_MilitarySwitch_010EditorOnlyData"'
               LightingGuid=4667F61046AC3E247F452D9094E82DE1
            End Object
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"SpawnButtonX=512.000 Y=320.000 Z=124.000SpawnButton.ButtonMesh SM_MilitarySwitch_010"'
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="RangeSphere"
            StaticMesh=/Script/Engine.StaticMesh'"/Engine/BasicShapes/Sphere.Sphere"'
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Items/Traps/Materials/M_Barrier_BoundsTranslucent_Blue_Inst.M_Barrier_BoundsTranslucent_Blue_Inst"'
            CachedMaxDrawDistance=2800.000000
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Creative_UseRestriction_Component"
            MinigameLogic="FortMinigameLogic"
            Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VisibleInGameComponent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="PulseColorTL"
            TheTimeline=(LengthMode=TL_TimelineLength,Length=0.350000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C:CurveFloat_1"',TrackName="Lerp",FloatPropertyName="PulseColorTL_Lerp_B55005E7464A36586F0C5599C6CB1B68")),TimelinePostUpdateFunc=BP_Creative_Button_C_11.PulseColorTL__UpdateFunc,TimelineFinishedFunc=BP_Creative_Button_C_11.PulseColorTL__FinishedFunc,PropertySetObject=/Game/Creative/Devices/Button/BP_Creative_Button.BP_Creative_Button_C'"BP_Creative_Button_C_11"',DirectionPropertyName="PulseColorTL__Direction_B55005E7464A36586F0C5599C6CB1B68")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="SphereCollision"
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            bAbsoluteScale=True
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ThingToMakeSureWeCanSeeTheMeshFromAllDirections"
            CachedMaxDrawDistance=2800.000000
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Doorbell"
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortMinigameLogic"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToyOptionsComponent"
            PlayerOptionData=(PropertyOverrides=((PropertyName="bIsVisibleDuringGamesKnob",PropertyData="True"),(PropertyName="ClassIndex",PropertyData="-1"),(PropertyName="EnabledOnMinigameStart",PropertyData="True"),(PropertyName="InteractionString",PropertyData="Spawn Driftboard"),(PropertyName="InteractRadius_Knob",PropertyData="-1.000000"),(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="Knob_AffectsClass",PropertyData="1"),(PropertyName="Knob_AffectsTeam",PropertyData="1"),(PropertyName="OverrideDisplayName"),(PropertyName="TeamSetting",PropertyData="996"),(PropertyName="TimesCanTrigger",PropertyData="-1"),(PropertyName="TriggerDelay",PropertyData="0.000000"),(PropertyName="TriggerResetDelay",PropertyData="0.000000"),(PropertyName="TriggerSoundIndex",PropertyData="0")))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="DisableWhenReceived"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnableWhenReceived"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="WhenInteractedWithTrigger"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         ButtonMesh="ButtonMesh"
         RangeSphere="RangeSphere"
         Creative_UseRestriction_Component="Creative_UseRestriction_Component"
         VisibleInGameComponent="VisibleInGameComponent"
         SphereCollision="SphereCollision"
         ThingToMakeSureWeCanSeeTheMeshFromAllDirections="ThingToMakeSureWeCanSeeTheMeshFromAllDirections"
         Doorbell="Doorbell"
         FortMinigameLogic="FortMinigameLogic"
         ToyOptionsComponent="ToyOptionsComponent"
         DisableWhenReceived="DisableWhenReceived"
         EnableWhenReceived="EnableWhenReceived"
         WhenInteractedWithTrigger="WhenInteractedWithTrigger"
         Visualization Scale=/Script/Engine.TimelineComponent'"Visualization Scale"'
         PulseColorTL=/Script/Engine.TimelineComponent'"PulseColorTL"'
         EmissiveColorLerpTL=/Script/Engine.TimelineComponent'"EmissiveColorLerpTL"'
         CurrentState=NewEnumerator0
         SwitchMID=/Script/Engine.MaterialInstanceDynamic'"ButtonMesh.SpawnButtonX=512.000 Y=320.000 Z=124.000SpawnButton.ButtonMesh SM_MilitarySwitch_010"'
         StartEmissiveColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
         EndEmissiveColor=(R=0.060763,G=5.000000,B=0.068006,A=1.000000)
         InteractionString=NSLOCTEXT("[7AC54D784DFBDE62E75B0C9CFB5D5B7A]", "08723863477745E57F245C815A60F323", "Spawn Driftboard")
         Visualization Radius Last=0.010000
         StaticMeshComponent="StaticMeshComponent0"
         BoxComponent="BoundingBoxComponent"
         EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
         StaticMeshComponentsNeedingDamageOverlay(0)="StaticMeshComponent0"
         StaticGameplayTags=(GameplayTags=((TagName="Building.Type.Prop")))
         DataVersion=1
         CullDistance=2800.000000
         SavedActorGuid=6446D465481CFB994122BBBF5F75C5DB
         PlaysetPackagePathName="/Game/Playsets/PID_CP_Devices_CreativeButton"
         NetDormancy=DORM_DormantAll
         RootComponent="StaticMeshComponent0"
         ActorLabel="SpawnButton"
         FolderPath="Button"
      End Actor
      Begin Actor Class=/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.BP_DriftboardSpawner_Device_C Name=BP_DriftboardSpawner_Device_C_3 Archetype=/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.BP_DriftboardSpawner_Device_C'/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.Default__BP_DriftboardSpawner_Device_C'
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.Default__BP_DriftboardSpawner_Device_C:StaticMeshComponent0'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype=/Script/Engine.BoxComponent'/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.Default__BP_DriftboardSpawner_Device_C:BoundingBoxComponent'
         End Object
         Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype=/Script/Engine.StaticMeshComponent'/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.Default__BP_DriftboardSpawner_Device_C:EditorOnlyStaticMeshComponent'
         End Object
         Begin Object Class=/Script/Engine.TimelineComponent Name="Color Switch Timeline"
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableVehicleRespawnReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.BP_DriftboardSpawner_Device_C:DisableVehicleRespawnReceiverComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableVehicleRespawnReceiverComonent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.BP_DriftboardSpawner_Device_C:EnableVehicleRespawnReceiverComonent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:VisibleInGameComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="VehicleDestroyedTriggerComponent" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.BP_DriftboardSpawner_Device_C:VehicleDestroyedTriggerComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="VehicleSpawnedTriggerComponent" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_VehicleSpawners/BP_VehicleSpawnerParent_Device.BP_VehicleSpawnerParent_Device_C:VehicleSpawnedTriggerComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="PlayerExitedVehicleTriggerComponent" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.BP_DriftboardSpawner_Device_C:PlayerExitedVehicleTriggerComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="PlayerEnteredVehicleTriggerComponent" Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.BP_DriftboardSpawner_Device_C:PlayerEnteredVehicleTriggerComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DestroyReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_VehicleSpawners/BP_VehicleSpawnerParent_Device.BP_VehicleSpawnerParent_Device_C:DestroyReceiverComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="RespawnReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.BP_DriftboardSpawner_Device_C:RespawnReceiverComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="AssignDriverReceiverComponent" Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_VehicleSpawners/BP_VehicleSpawnerParent_Device.BP_VehicleSpawnerParent_Device_C:AssignDriverReceiverComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortMinigamePlayerStartComponent Name="FortMinigamePlayerStart" Archetype=/Script/FortniteGame.FortMinigamePlayerStartComponent'/CRD_VehicleSpawners/BP_VehicleSpawnerParent_Device.BP_VehicleSpawnerParent_Device_C:FortMinigamePlayerStart_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.BoxComponent Name="Box" Archetype=/Script/Engine.BoxComponent'/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.BP_DriftboardSpawner_Device_C:Box_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/Engine.SceneComponent Name="SpawnLocation" Archetype=/Script/Engine.SceneComponent'/CRD_VehicleSpawners/BP_VehicleSpawnerParent_Device.BP_VehicleSpawnerParent_Device_C:SpawnLocation_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:EnabledComponent_GEN_VARIABLE'
         End Object
         Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_VARIABLE'
         End Object
         Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.BP_DriftboardSpawner_Device_C:ToyOptionsComponent_GEN_VARIABLE'
         End Object
         Begin Object Name="StaticMeshComponent0"
            OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/Game/Weapons/FORT_TRAPS/Floor_DefenderSpawn/Materials/MI_Floor_DefenderSpawn.MI_Floor_DefenderSpawn"'
            OverrideMaterials(1)=/Script/Engine.Material'"/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial"'
            RelativeLocation=(X=832.000000,Y=-192.000000,Z=0.000000)
         End Object
         Begin Object Name="BoundingBoxComponent"
            CachedMaxDrawDistance=24690.798828
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="EditorOnlyStaticMeshComponent"
            CachedMaxDrawDistance=24690.798828
            AttachParent="StaticMeshComponent0"
         End Object
         Begin Object Name="Color Switch Timeline"
            TheTimeline=(LengthMode=TL_TimelineLength,Length=0.500000,InterpFloats=((FloatCurve=/Script/Engine.CurveFloat'"/CRD_VehicleSpawners/BP_VehicleSpawnerParent_Device.BP_VehicleSpawnerParent_Device_C:CurveFloat_0"',TrackName="Alpha",FloatPropertyName="Color_Switch_Timeline_Alpha_F0E9063D48B2074897394DBDFC8A34E1")),TimelinePostUpdateFunc=BP_DriftboardSpawner_Device_C_3.Color Switch Timeline__UpdateFunc,TimelineFinishedFunc=BP_DriftboardSpawner_Device_C_3.Color Switch Timeline__FinishedFunc,PropertySetObject=/CRD_VehicleSpawners/SetupAssets/DriftBoard/BP_DriftboardSpawner_Device.BP_DriftboardSpawner_Device_C'"BP_DriftboardSpawner_Device_C_3"',DirectionPropertyName="Color_Switch_Timeline__Direction_F0E9063D48B2074897394DBDFC8A34E1")
            bNetAddressable=True
            CreationMethod=UserConstructionScript
         End Object
         Begin Object Name="DisableVehicleRespawnReceiverComponent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnableVehicleRespawnReceiverComonent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VisibleInGameComponent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VehicleDestroyedTriggerComponent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="VehicleSpawnedTriggerComponent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="PlayerExitedVehicleTriggerComponent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="PlayerEnteredVehicleTriggerComponent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="DestroyReceiverComponent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="RespawnReceiverComponent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="AssignDriverReceiverComponent"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortMinigamePlayerStart"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="Box"
            CachedMaxDrawDistance=24690.798828
            BodyInstance=(MaxAngularVelocity=3599.999756)
            AttachParent="SpawnLocation"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="SpawnLocation"
            AttachParent="StaticMeshComponent0"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="EnabledComponent"
            EnabledState=(EnabledState_5_1AA41F2A4889E79F9EB31CBEA2AA0731=NewEnumerator0)
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="FortMinigameProgress"
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="ToyOptionsComponent"
            PlayerOptionData=(PropertyOverrides=((PropertyName="ActivateOnPhase",PropertyData="PreGame"),(PropertyName="bDestroyOnDisable",PropertyData="True"),(PropertyName="bIsVisible",PropertyData="True"),(PropertyName="bUsesAudio",PropertyData="True"),(PropertyName="bVehicleSupportsWraps",PropertyData="True"),(PropertyName="EnabledDuringPhase",PropertyData="Always"),(PropertyName="EnabledIndex",PropertyData="0"),(PropertyName="Knob_SelectedClass",PropertyData="-2"),(PropertyName="MaxVehicleHealth",PropertyData="300.000000"),(PropertyName="OverrideDisplayName"),(PropertyName="RespawnOnEnable",PropertyData="2"),(PropertyName="SpawnDelay",PropertyData="0.000000"),(PropertyName="TeamSetting",PropertyData="996"),(PropertyName="WaterDestructionDelay",PropertyData="5.000000")))
            UCSSerializationIndex=0
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Box="Box"
         VehicleDestroyedTriggerComponent="VehicleDestroyedTriggerComponent"
         VehicleSpawnedTriggerComponent="VehicleSpawnedTriggerComponent"
         PlayerExitedVehicleTriggerComponent="PlayerExitedVehicleTriggerComponent"
         PlayerEnteredVehicleTriggerComponent="PlayerEnteredVehicleTriggerComponent"
         DisableVehicleRespawnReceiverComponent="DisableVehicleRespawnReceiverComponent"
         EnableVehicleRespawnReceiverComonent="EnableVehicleRespawnReceiverComonent"
         DestroyReceiverComponent="DestroyReceiverComponent"
         RespawnReceiverComponent="RespawnReceiverComponent"
         AssignDriverReceiverComponent="AssignDriverReceiverComponent"
         FortMinigamePlayerStart="FortMinigamePlayerStart"
         SpawnLocation="SpawnLocation"
         Color Switch Timeline=/Script/Engine.TimelineComponent'"Color Switch Timeline"'
         Respawn Vehicle=(DefaultHandlerFunctions=(),Instance=(EventSubscriptions=((Object="/DevCommunitySnippets/DevCommunitySnippets.DevCommunitySnippets:PersistentLevel.BP_Creative_Button_C_11",EventDescriptor=(MemberName="OnInteractedWith",bSelfContext=True)))))
         VisibleInGameComponent="VisibleInGameComponent"
         EnabledComponent="EnabledComponent"
         FortMinigameProgress="FortMinigameProgress"
         ToyOptionsComponent="ToyOptionsComponent"
         StaticMeshComponent="StaticMeshComponent0"
         BoxComponent="BoundingBoxComponent"
         EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
         StaticMeshComponentsNeedingDamageOverlay(0)="StaticMeshComponent0"
         StaticGameplayTags=(GameplayTags=)
         DataVersion=1
         CullDistance=24690.798828
         SavedActorGuid=7A5126744C6B32E4A1F5CB8CE24A10A8
         PlaysetPackagePathName="/CRD_VehicleSpawners/SetupAssets/DriftBoard/PID_Device_Driftboard_Spawner"
         NetDormancy=DORM_DormantAll
         RootComponent="StaticMeshComponent0"
         ActorLabel="Driftboard Spawner"
         FolderPath="Button"
      End Actor
   End Level
Begin Surface
End Surface
End Map
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    Created by a member of the Epic Games community. Rights remain with the original author, under Epic's community content terms. Terms ↗

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    Last updated Jun 23, 2026
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