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Minecraft Styled Building Mechanic

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  • # Code by Poket for 100 Blocks Island tech demo (7/19/23)
    
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    using { /Fortnite.com/Playspaces }
    using { /Fortnite.com/Characters }
    using { /Fortnite.com/Devices }
    
    # Device for overall game management and block system
    construction_device := class(creative_device):
        @editable # Device to manage signal remote used for blocks
        MyRemote : signal_remote_manager_device = signal_remote_manager_device{}
        @editable # Asset used for the blue block
        BlueBlock : creative_prop_asset = DefaultCreativePropAsset
        @editable # Asset used for the red block
        RedBlock : creative_prop_asset = DefaultCreativePropAsset
        @editable # Prop used for the indicator of block placement
        HoloBlock : creative_prop = creative_prop{}
        @editable # Scale used to warp blue and red blocks to a cube-like shape
        BlockScale : vector3 = vector3{ X := 1.0, Y := 1.0, Z := 1.33333 }
        @editable # Detector button to check if signal remote is being held (not fully functional)
        HeldDetector : conditional_button_device = conditional_button_device{}
        @editable # Pop-up dialog to explain game at it's start
        StartPopup : popup_dialog_device = popup_dialog_device{}
        @editable # Integer to track how many blocks have been placed
        var BlockCount : int = 100
        @editable # Pop-up message to indicate when you've run out of blocks
        BlockCountPopup : hud_message_device = hud_message_device{}

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Last updated 2026-07-26T12:55:13.128353+00:00

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