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Additional Damage Per Specific Weapon

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  • using { /Fortnite.com/Devices }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /Fortnite.com/Characters }
    using { /Fortnite.com/Game }
    
    custom_weapon_setup := class<concrete><unique>():
    
        @editable 
        DamageMultiplierValue : float = 0.0
    
        @editable 
        ConditionalButton : conditional_button_device = conditional_button_device {} 
    
    custom_weapon_damage := class(creative_device):
    
        @editable 
        CustomWeaponSetups : []custom_weapon_setup = array{}
    
        @editable 
        UseTestPlayers : logic = false
    
        var DamageSubscriptions : [player][]?cancelable = map{}
    
        HandlePlayerHit( DamageResult : damage_result ) : void =
    
            if:
                Target := DamageResult.Target
                Amount := DamageResult.Amount
                Instigator := DamageResult.Instigator?
                InstigatorAgent := Instigator.GetInstigatorAgent[]
                CharacterWhoWasHitFort := fort_character[Target]

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Source

Epic Games documentation

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Last updated 2026-07-26T12:09:39.210769+00:00

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