Additional Damage Per Specific Weapon
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using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using { /Fortnite.com/Characters } using { /Fortnite.com/Game } custom_weapon_setup := class<concrete><unique>(): @editable DamageMultiplierValue : float = 0.0 @editable ConditionalButton : conditional_button_device = conditional_button_device {} custom_weapon_damage := class(creative_device): @editable CustomWeaponSetups : []custom_weapon_setup = array{} @editable UseTestPlayers : logic = false var DamageSubscriptions : [player][]?cancelable = map{} HandlePlayerHit( DamageResult : damage_result ) : void = if: Target := DamageResult.Target Amount := DamageResult.Amount Instigator := DamageResult.Instigator? InstigatorAgent := Instigator.GetInstigatorAgent[] CharacterWhoWasHitFort := fort_character[Target]
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