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Hide Player When Holding Specific Item

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  • using { /Fortnite.com/Devices }
    using { /Fortnite.com/Characters }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    invisible := class(creative_device):
    
        @editable
        cond_btn: conditional_button_device = conditional_button_device{}
    
        @editable
        mutator: mutator_zone_device = mutator_zone_device{}
    
        HoldingEvent( Agent : agent) : void =
            if(FortCharacter := Agent.GetFortCharacter[]):
                if(cond_btn.IsHoldingItem[Agent]):
                    FortCharacter.Hide()
                else:
                    FortCharacter.Show()       
    
    
        OnBegin<override>()<suspends>: void =
                loop:
                    mutator.Enable()
                    mutator.AgentEntersEvent.Subscribe(HoldingEvent)
                    Sleep(0.1)
                    mutator.Disable()
                    Sleep(0.1)
    

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Last updated 2026-07-12T13:24:49.625835+00:00

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