Polling Player Speed
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using { /Fortnite.com/Devices } using { /Fortnite.com/Characters } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/SpatialMath } using { /Verse.org/Simulation } # Message type to get player name for printing / debugging PlayerNameMessage<localizes>(InPlayer:agent):message = "{InPlayer}" # A Verse-authored creative device that can be placed in a level speedometer := class(creative_device): # Time to elapse between updates to player speed (in seconds) @editable TimeBetweenSpeedChecks:float = 1.0 # Button device to signal cancelling the player speed loop. @editable Button:button_device = button_device{} # Custom event to cancel the loop. Same event for all players. # Can change to different events for each player, if needed. EndPolling:event() = event(){} # Runs when the device is started in a running game OnBegin<override>()<suspends>:void= Button.InteractedWithEvent.Subscribe(OnButtonInteractedWith)
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