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Polling Player Speed

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  • using { /Fortnite.com/Devices }
    using { /Fortnite.com/Characters }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    using { /UnrealEngine.com/Temporary/SpatialMath }
    using { /Verse.org/Simulation }
    
    # Message type to get player name for printing / debugging
    PlayerNameMessage<localizes>(InPlayer:agent):message = "{InPlayer}"
    
    # A Verse-authored creative device that can be placed in a level
    speedometer := class(creative_device):
    
        # Time to elapse between updates to player speed (in seconds)
        @editable
        TimeBetweenSpeedChecks:float = 1.0
    
        # Button device to signal cancelling the player speed loop.
        @editable
        Button:button_device = button_device{}
    
        # Custom event to cancel the loop. Same event for all players.
        # Can change to different events for each player, if needed.
        EndPolling:event() = event(){}
    
        # Runs when the device is started in a running game
        OnBegin<override>()<suspends>:void=
            Button.InteractedWithEvent.Subscribe(OnButtonInteractedWith)

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Last updated 2026-07-26T12:04:33.717929+00:00

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