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Events

Events are things that trigger functions. Functions are things that devices do when triggered. This is the basis of the mechanics you use to create gameplay.

Compare to function.

In Verse, an event is an action or occurrence that can be identified. For example, the Button device has the InteractedWithEvent, which occurs whenever a player interacts with the button. You can define behavior that results for a specific event by subscribing with an event handler.

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    Last updated Jun 23, 2026
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