VerseIsland
Feed Learn Leaderboard Guides Reference Explore Search Docs Verse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
Fortnite › General · Up to Fortnite · General · 1 of 123 in General
Browse Fortnite

Define the Game Board

The first step in constructing the logic behind the game board is deciding how to programmatically represent a game board tile.

To design how to represent a board tile, think about how you and the player use board tiles. A board game typically consists of discrete spaces that are individually separated from one another and distinct. This is different from the UEFN world space.

In world space, coordinates are represented by vector3 locations, which means that coordinates can be as close together as floating point numbers can be, which makes world coordinates more continuous than discrete. Furthermore, there are many different vector3 locations that will all be on the same board tile. From this, you can conclude a few things:

  • Since board tiles are discrete, you may want to use a discrete data (discrete data is data that takes on a range of values that is in correspondence with integer or whole-number values) type to represent our locations, which means that one should use int instead of float.type
  • The board is two-dimensional, so you only need to store a location within two dimensions. You do not need a three-dimensional data structure to store the board tile location.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Comments

    Sign in to vote, comment, or suggest an edit. Sign in
    📄
    Source
    Epic Games

    © Epic Games. Official Epic developer documentation, shown here as a reference with a link to the original. All rights remain with Epic Games. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated May 12, 2026
    Keep exploring
    More in General · 1 of 123
    Next
    3 set and remove pawns
    Browse all files in this folder (A–Z)
    Related topics
    • Verse Starter Template 2 Defining Boards For Game In Unreal Editor For Fortnite Tutorials
    • Fortnite Glossary Verse Language
    • Fortnite Creative Glossary Verse Language
    • Verse Glossary Verse Language
    • Verse Glossary Verse Language

    Related

    Open in graph →

    Related topics

    • Verse Starter Template 2 Defining Boards For Game In Unreal Editor For Fortnite
    • Fortnite Glossary
    • Fortnite Creative Glossary
    • Verse Glossary
    • Verse Glossary
    VerseIsland · an archipelago of Verse & UEFN knowledge
    🗺️ Island atlas Learn Guides History About & Press Sources & Licensing Status

    Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

    🦜

    Scout · your island guide

    The Isle of Verse