Unreal Editor For Fortnite 26.00 Release Notes
26.30 What's New
See the Fortnite Ecosystem Patch Notes - V26.30 Update for the latest news and release highlights.
Creative
Fixes:
- The Geothermal Vent gallery now opens correctly.
- You can now correctly swing basic weapons on the zipline.
- Loot now drops correctly based on the Loot Controller settings in Creative Royale.
- Fixed an issue where grenades from the Sticky Grenade Launcher passed through a Falcon Scout rather than sticking to it.
- Fixed an issue where using a Changing Booth caused the effect of the Cloak Gauntlet to continue indefinitely.
Devices
Fixes:
- Automated Turrets can no longer be damaged when set to indestructible.
- Fast Iteration Mode now migrates correctly when using upgraded devices.
- Players can no longer incorrectly enter changing booths while gliding and blocking controls.
Creative and UEFN
Fixes:
- Fixed an issue where street signs from the Mega City Sign Gallery appeared in greyscale.
- The Grapple Glove reticle now displays correctly.
UEFN
New:
- Added loading behavior options to SoundWave assets.
- Any package pointing to one or more renamed objects is now detected, and the user is prompted to save during upload.
- Material stats on mobile platforms are now enabled by default.
- Material hierarchies now show warnings if derived material instances fail to compile.
- Underwater post-process effects should now render correctly on mobile platforms.
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