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Unreal Editor For Fortnite 26.00 Release Notes

26.30 What's New

See the Fortnite Ecosystem Patch Notes - V26.30 Update for the latest news and release highlights.

Creative

Fixes:

  • The Geothermal Vent gallery now opens correctly.
  • You can now correctly swing basic weapons on the zipline.
  • Loot now drops correctly based on the Loot Controller settings in Creative Royale.
  • Fixed an issue where grenades from the Sticky Grenade Launcher passed through a Falcon Scout rather than sticking to it.
  • Fixed an issue where using a Changing Booth caused the effect of the Cloak Gauntlet to continue indefinitely.

Devices

Fixes:

  • Automated Turrets can no longer be damaged when set to indestructible.
  • Fast Iteration Mode now migrates correctly when using upgraded devices.
  • Players can no longer incorrectly enter changing booths while gliding and blocking controls.

Creative and UEFN

Fixes:

  • Fixed an issue where street signs from the Mega City Sign Gallery appeared in greyscale.
  • The Grapple Glove reticle now displays correctly.

UEFN

New:

  • Added loading behavior options to SoundWave assets.
  • Any package pointing to one or more renamed objects is now detected, and the user is prompted to save during upload.
  • Material stats on mobile platforms are now enabled by default.
  • Material hierarchies now show warnings if derived material instances fail to compile.
  • Underwater post-process effects should now render correctly on mobile platforms.

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