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Unreal Editor For Fortnite 29.00 Release Notes

29.40 What's New

See the Fortnite Ecosystem Patch Notes - V29.40 Update for the latest news and release highlights.

Creative and UEFN

Fixes:

  • Player Passenger Animation: Fixed an issue where it was possible for the player's animation to be out of sync with the vehicle when leaning out of vehicle windows.
  • Fixed an issue where a custom camera was no longer active after a player respawned from inside a vehicle.
  • Fixed a bug with First Person edit mode that was preventing object placement and instead opening the Quick Menu with the assigned hotkey.
  • Fixed an issue where the Grapple Glider was unable to properly function.
  • Fixed an issue in Creative/UEFN that prevented players from joining during round transitions.

Devices

New:

  • Added new options to the Team Settings and Inventory device: Respawn player and Spawn the instigating player at the most appropriate player spawner.
  • Added a Respawn Player event in the Player Spawner device — when toggled, the instigating player is respawned from that spawn pad if able.
  • Added a new option in the Player Spawner and Team Settings and Inventory devices that determines whether players that respawn are active when the Respawn Player event is called.
  • Added the Respawn Spectate Behavior option in Island Settings > Spectate. This determines whether eliminated players will enter the usual respawning spectate mode (following teammates) or if the screen should quickly fade to black after their elimination.
  • Added the Do Not Spawn option in Spawn Location in the island settings.

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