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Animate Materials In UEFN

Materials can be animated to create effects on meshes by adding the materials to a Cinematic Sequence device then capturing a sequence of animations that use the material’s behavior.

This tutorial uses the mesh and material made in both the Slicing Material Effect and Cut a Mesh in Half tutorials. You'll need to create a third material for this tutorial and reuse nodes from the previous two tutorials to make a material you can animate.

Blinking robot eyes use an animated material

First Steps

Follow the steps below to create an animation using a material and the Cinematic Sequence device.

  1. Right-click in your project folder, select New Folder and name the folder Animation.
  2. Open the Animation folder, then right-click and select Cinematics > Level Sequence.

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    Last updated Feb 11, 2026
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    Linked docs

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