Animate Materials In UEFN
Materials can be animated to create effects on meshes by adding the materials to a Cinematic Sequence device then capturing a sequence of animations that use the material’s behavior.
This tutorial uses the mesh and material made in both the Slicing Material Effect and Cut a Mesh in Half tutorials. You'll need to create a third material for this tutorial and reuse nodes from the previous two tutorials to make a material you can animate.
Blinking robot eyes use an animated material
First Steps
Follow the steps below to create an animation using a material and the Cinematic Sequence device.
- Right-click in your project folder, select New Folder and name the folder Animation.
- Open the Animation folder, then right-click and select Cinematics > Level Sequence.
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