Setting Up Classes and Teams
Devices used:
Classes

To make this game more interesting, there are different classes that the player can choose from whenever they visit the respawn rooms, and each has different stats and weapons.
The classes are described below, along with the purpose of each class.
| Class Name | Description | Weapons and Items | Stats |
|---|---|---|---|
| Scout | The Scout class is a dual-purpose class. Scouts can be used for capturing the enemy's flag because of their speed, but they can also be used as snipers that defend their own team's flag. | * Cupid's Crossbow * Boogie Bomb * Smoke Grenades (2) * Shadow Bombs (2) | * Starting Shields — 50 * Starting Health — 75 * Speed and Jump Height — Scouts have the fastest run speed and largest jump height of all the classes. |
| Sapper | The Sapper class is the best general-purpose class. They are average-to-good for any task. Sappers can be used to capture, or to defend. | * Fiend Hunter Crossbow * Mechanical Explosive Bow * Shield Bubble * Slurp Juice (2) | * Starting Shields — 100 * Starting Health — 100 * Speed and Jump Height — Sappers have average run speed, and a smaller jump height. |
| Defender | The Defender is designed as the ultimate class for protecting a flag from capture. This class features a deadly melee weapon, high health and shields, and a grappling hook to catch an enemy running away with a flag. | * The Pickaxe * Harpoon Gun * Slurp Juice (2) * Stink Bomb (2) * Shield Bubble (2) | * Starting Shields — 150 * Starting Health — 150 * Speed and Jump Height — The Defender has the slowest run speed and smallest jump height of all classes. |
| Shaman | The Shaman class is the healing class for this game. It features group healing items and some interesting weapons. | * The Pickaxe * Primal Stink Bow * Slurp Juice (2) * Chug Splash (6) * Jellyfish (3) | * Starting Shields — 75 * Starting Health — 100 * Speed and Jump Height — The Shaman has an above-average run speed, and a high jump height (but not as high as the Scout). |
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