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Creating UI With Verse in UEFN

Create custom user interfaces (UI) using Verse to control features and functionality of different UI elements for your project. Below are different legacy Verse workflows for creating buttons, menus, and using Verse to position widgets in the HUD.

[Creating and Removing Widgets

Creating and Removing Widgets

Use Verse to create and remove widgets from the player's UI.](/docs/documentation/en-us/fortnite/creating-and-removing-widgets-in-unreal-editor-for-fortnite.md)[Positioning Widgets on the Screen

Positioning Widgets on the Screen

Use the canvas widget to design your UI.](/docs/documentation/en-us/fortnite/positioning-widgets-on-the-screen-in-unreal-editor-for-fortnite.md)[Making Widgets Interactable

Making Widgets Interactable

Add interactions and functionality to your custom UI using Verse.](/docs/documentation/en-us/fortnite/making-widgets-interactable-in-unreal-editor-for-fortnite.md)[Material Block

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    Last updated Feb 10, 2026
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    • Creating Ui With Verse In Unreal Editor For Fortnite
    • Creating And Removing Widgets In Unreal Editor For Fortnite
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    • Learn Programming With Verse In Unreal Editor For Fortnite
    • Learn Programming With Verse In Unreal Editor For Fortnite
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