Creating UI With Verse in UEFN
Create custom user interfaces (UI) using Verse to control features and functionality of different UI elements for your project. Below are different legacy Verse workflows for creating buttons, menus, and using Verse to position widgets in the HUD.
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Creating and Removing Widgets
Use Verse to create and remove widgets from the player's UI.](/docs/documentation/en-us/fortnite/creating-and-removing-widgets-in-unreal-editor-for-fortnite.md)[
Positioning Widgets on the Screen
Use the canvas widget to design your UI.](/docs/documentation/en-us/fortnite/positioning-widgets-on-the-screen-in-unreal-editor-for-fortnite.md)[
Making Widgets Interactable
Add interactions and functionality to your custom UI using Verse.](/docs/documentation/en-us/fortnite/making-widgets-interactable-in-unreal-editor-for-fortnite.md)[
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