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Intro to Post-processing in UEFN

Post processing is a non-destructive way of defining the overall look of the whole or part of an island by using placed volumes in Unreal Editor for Fortnite (UEFN). Post process volumes include settings that can affect lighting, scene coloring, add camera effects, and more. These affect how the island looks and add visual interest.

Post-process volumes (PPV) help you push the look of your lighting further if you are developing for multiple platforms. PPVs have an impact on the number of variables you have to keep track of for a consistent look throughout the gamut of low-end and high-end devices, as not all devices support all features and post effects.

Let’s begin by exploring some industry lighting and post-processing terms to better understand what effect you’re using and how to make the most of it in your project. Following the terms section is a tutorial that teaches you how to use the Post Processing Volume to create a cinematic effect.

Learning Post Processing and Lighting Terms

These terms are used with lighting and post processing, and common across gaming, media, and computer graphics industries concerned with capturing images.

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    Last updated Jun 23, 2026
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    • For additional industry terms, see [Lumen Exposure Manager
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