Moving Textures in Unreal Editor for Fortnite
When you use an Absolute World Position node to create a material, you are returning the world position of the pixel being drawn (including or excluding material offsets). Drawing the pixel across the world position creates movement, which results in the material moving across the mesh that sits in the same world position.
The Panner node moves UVs in a direction according to the value you assign to the different axes. Play around with the values to see the material change directions.
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Create a new material in the your project, then double-click the material thumbnail to open the Material Editor.
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Use the following nodes:
- Texture Sample node
- Panner node
- Divide node
- Component Mask node
- Absolute World Position node
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Select the Texture Sample node and add a patterned texture to the sample in the Details panel.

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Drag off the Texture Sample node RGB pin and plug it into the Base Color input on the Main Material Node.
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Drag off the Absolute World Position node and plug it into the Component Mask node.
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Drag off the Component Mask node and plug it into the A input on the Divide node.
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Drag off the Divide node and plug it into the UVs input of the Texture Sample node.
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