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Overview of Coordinate Spaces

Coordinate Battle uses three different coordinate spaces during gameplay:

  • World space: Coordinate space used to place objects in the game world through Verse API functions.
  • Board space: Coordinate space used to position objects on the player game boards.
  • Miniboard space: Coordinate space used to show players a view of their own board.

These coordinate spaces combine to give a player an accurate view of the current game state and gameplay performance.

It takes planning and thought to design comprehensive coordinate space management. Most of the work is to convert between coordinate spaces so that you can reliably map vectors in world space to coordinates on the game board and to coordinates on the miniboard and back again.

You can see board space represented as the game board in the center of the image above (1) and miniboard space represented by the miniboard in the upper left corner of the image above (2).

World space is the persistent coordinate system underlying UEFN and the Verse API functions. UEFN uses the Left-Up-Forward (LUF) three-dimensional coordinate system.

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    • For more information about this coordinate system, see the [Left-Up-Forward Coordinate System
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