VerseIsland
FeedLearnLeaderboardGuidesReferenceExploreSearchDocsVerse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
Browse Fortnite›Building & Props·Up to Fortnite · Building & Props·72 of 104 in Building & Props

Managing Game Loops and Rounds

Setting Up Teams

In this section, you’re learning to set up the Hunter and Prop teams at the start of the game and teleport them to their starting areas.

This page includes Verse snippets that show how to execute gameplay mechanics needed in this gameplay. Follow the steps below and copy the full script on step 6 of this tutorial.

Follow these steps to set your teams up correctly:

  1. Create a new function SetupTeams(). Here you’ll set up multiple subscriptions to functions you’ll define later, such as functions for when a prop is eliminated, or what to do when a player joins the game.

    |  |  |
    | --- | --- |
    |  | # When a round is started, subscribe to team devices, randomly pick the hunter agents, enable the hunter timer, set the prop agents, and teleport them into the game area. |
    |  | SetUpTeams()<suspends>:void = |
    |  | Logger.Print("Setting up teams.") |
    

    When a round is started, subscribe to team devices, randomly pick the hunter agents, enable the hunter timer, set the prop agents, and teleport them into the game area.

    SetUpTeams()<suspends>:void = Logger.Print("Setting up teams.")

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games documentation

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Guided course

Add this to your free study plan — we’ll suggest related material and stitch it into one compile-checked lesson.

Keep exploring
More in Building & Props · 72 of 104
Prev
prop hunt 04 setting up teams and classes in unreal editor for fortnite
Next
prop hunt 06 adding the full script in unreal editor for fortnite
Browse all files in this folder (A–Z)

Source

Epic Games documentation

View original

Last updated 2026-05-12T22:09:56.721102+00:00

VerseIsland· an archipelago of Verse & UEFN knowledge
🗺️ Island atlasLearnGuidesHistoryAbout & PressSources & LicensingPrivacy PolicyTermsStatus

Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

🦜

Scout · your island guide

The Isle of Verse