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Spatial Profiler in Unreal Editor

What's New?

  • The Tree View allows you to select the metrics you want to measure and get results at a glimpse.
  • The Session system allows you to sample multiple sources simultaneously.
  • The Search bar lets you quickly find the required metric.
  • You can open multiple saved sessions for easier comparison, without having to close the session that you're currently running.
  • You can capture metrics simultaneously from multiple sources.
  • The Histogram view lets you dive into the distribution of each metric over the sampling period.
  • Prefixes are automatically added to your saved files to make sessions easier to identify.

Unreal Editor for Fortnite (UEFN) gives you the tools you need to understand and improve the performance of your project. Since Fortnite runs on many platforms, knowing specific metrics for your project means that you can make any necessary adjustments to ensure smooth performance across your UEFN experiences.

Jump to Launch a Sampling Session for a quick look at the workflow, or keep reading for an in-depth look at the Spatial Profiler tool.

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    Last updated Feb 10, 2026
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    • Jump to [Launch a Sampling Session
    • | **RHI Time** | Tracks the platform's Render Hardware Interface thread time. | Microseconds |
    • heatmap legend
    • sample bounds
    • focus player
    • You can access the contextual menu by right-clicking on the Heatmap View area. This menu contains the following options:
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    Related topics

    • Spatial Profiler In Unreal Editor For Fortnite
    • Fortnite Spatial Profiler Memory Snapshot Overview And Deep Dive
    • Mobile Preview Session In Unreal Editor For Fortnite
    • Memory And Optimization In Unreal Editor For Fortnite
    • Project Size Tool In Unreal Editor For Fortnite
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