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Finding Lights At Runtime Using Gameplay Tags

By completing this step in the Tagged Lights Puzzle tutorial, you'll learn how to use Verse Tags to find actors marked with a specific tag while the game is running. Verse Tags let you work with multiple devices without having to set up their references in the editor. This can open up interesting gameplay opportunities where, for example, your code dynamically changes which devices are active as the player progresses through the game.

Follow these steps to create a new Verse Tag and assign it to all the lights in the level for the puzzle:

  1. Open Verse Explorer and double-click tagged_lights_puzzle.verse to open the script in Visual Studio Code.

  2. At the top of the code file:

    • Add using { /Verse.org/Simulation/Tags } to reference the tag class and and use the FindCreativeObjectsWithTag() function.

    • Add using { /Verse.org/Simulation } to be able to make editable properties.

      |  |  |
      | --- | --- |
      |  | using { /Fortnite.com/Devices } |
      |  | using { /Verse.org/Native } |
      |  | using { /UnrealEngine.com/Temporary/Diagnostics } |
      |  | using { /Verse.org/Simulation/Tags } |
      |  | using { /Verse.org/Simulation } |
      |  |  |
      |  | log_tagged_lights_puzzle := class(log_channel){} |
      

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    Last updated May 12, 2026
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    • Tagged Lights Puzzle In Verse Materials/Vfx
    • Verse Tags In Verse Verse Language
    • Gameplay Tags In Verse Verse Language
    • Tagged Lights 2 Setting Up The Level In Verse Materials/Vfx
    • Gameplay Tags In Verse Verse Language

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