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Granting Weapons on Eliminations in Verse

Now that you’ve set up your maps, the next step is to grant weapons when a player scores an elimination.

When a player scores an elimination, you want to apply these two rules:

  1. If the player is not at the highest weapon tier on their team, or all players are at the same weapon tier, promote them to the next weapon tier.
  2. Otherwise, if there is a player on their team at a lower weapon tier, promote that player instead.

This will ensure that players advance through weapons as a team, and no player will be more than one weapon ahead of or behind any of their teammates.

To do this, you’ll need to know when a player scores an elimination, then compare their weapon tier against all the other players on their team and promote a player based on the two rules above.

Follow these steps to grant weapons to players when they score an elimination.

  1. Add a new method GiveNextWeapon to the team_elimination_game class. This method grants a player a weapon whenever they or someone on their team scores an elimination based on the two rules above.

    |  |  |
    | --- | --- |
    |  | GiveNextWeapon(EliminatingPlayer : agent) : void = |
    |  | Print("Finding a player to promote") |
    

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    Last updated May 12, 2026
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