Time Jump Game Mechanics in UEFN
To make the time jump between day and night, a trigger is tripped when a player collects a coin. The trigger trips the Day Sequence device set to nighttime sky and a Timed Objective device. The Timed Objective device counts down 30 seconds, and when the time completes, the first Day Sequence device changes the sky back to daytime.
When the daytime fades into night, creatures spawn and the coins disappear.
The nighttime is bound to a Timed Objective device. Once the Timed Objective device completes its timer, the monsters disappear, night fades into day, and the coins become visible again


When day turns to night the landscape has an entirely different feel.
Devices used:
- 2 X Day Sequence
- Trigger (As many as you need.)
- 2 X Timed Objective
- Collectible Objects (Coins as many as you need.)
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