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Browse Fortnite›Materials/VFX·Up to Fortnite · Materials/VFX·63 of 211 in Materials/VFX

UI Materials Collection

Primary materials are materials with multiple materials functions built into them which provides a way to create dynamic and highly customizable materials with as few materials as possible.

Creating complex materials for tracking player stats and customizing UI textures is time consuming and requires deep knowledge of material functions and material set up. To make custom UI materials more accessible, Unreal Editor for Fortnite (UEFN) has a series of highly customizable primary materials that can be used for meter materials and textures.

UI Materials

You can find the UI Materials folder in the content browser under Fortnite > UI > Materials. The materials are split into two types:

  • Meter Materials: Typically used for measuring health and shields.
  • Textures: Typically used as a iconography and in UI animations.
Linear Delta Meter Materials Linear Meter Material Pip Meter Material
Linear Delta Meter materials track the loss and gain of player stats in a linear bar that tracks the delta (the space between the full end of the meter and empty end of the meter) by moving the delta meter and full meter from left to right, based on minimum and maximum progress ranges. Linear Meter materials track the loss and gain of player stats in a linear bar that moves from left to right according to minimum and maximum progress ranges. Pip Meter materials track the loss and gain of player stats in a series of shapes that can move from left to right, or up and down, to track stats.
Linear Delta Meter Click image to enlarge, Linear Progress Meter Click image to enlarge. Pip Meter Click image to enlarge.
Radial Meter Material Radial Gauge Material Texture Meter Material
Radial Meter materials track the loss and gain of player stats in a radial dial that moves from left to right according to minimum and maximum progress ranges. The Radial Gauge material tracks player or vehicle stats in a gauge that moves from left to right as health or fuel is used according to minimum and maximum progress ranges. The Texture Meter tracks the loss and gain of player stats in a texture that moves from left to right as health is lost and gained according to minimum and maximum progress ranges.
SDF Texture Click image to enlarge. Texture Effects Click image to enlarge.

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Last updated 2026-02-10T18:37:05.855990+00:00

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