Using Analytics in UEFN
The Analytics device is designed to work with other devices by registering when players interact with devices on your island. This includes stepping on a trigger, entering a volume, eliminating an enemy, or pressing a button. The Analytics device records this data and sends it to the Creator Portal every day.
For a list of the Analytics device best practices, see the Analytics Dashboard document.
Analyzing Gameplay
The following are suggested ways to use the Analytics device in popular game types.
Deathrun
To capture data on the number of levels players complete in a deathrun, set the Analytics device to listen for players who activate the Player Checkpoint device.
Configure the user options for the Player Checkpoint device on your island, then add Mutator Zones to all the level entrances.
Next, add the Analytics devices to receive information when the checkpoints are activated and to submit the checkpoint data when players enter the Mutator Zone on the next level.
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