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Using Persistable Data in Verse

By using persistable data, you can track and save data per player between play sessions. This opens a variety of progressional game modes where players can leave and then come back to resume their objectives or see the same state of the game as when they left.

Persistable data works by storing data for each individual player, such as their profile or stats, in Verse. This data can then be updated as many times as the data's value changes. Because this data is persistable, it will persist across game sessions and be available any time the player is online in the game.

Survival, Tycoon, RPGs, and Roguelites are some examples of game modes that utilize persistable data. These types of game modes require players to accumulate items that satisfy long-term goals that drive gameplay.

Use persistable data in your Verse scripts to store information that is saved on a per-player, per-module basis. Implement persistable data on game modes where you would like to retain players by incentivizing continuous progression.

To practice implementing persistence yourself, check out the Persistent Player Statistics Tutorial.

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Last updated 2026-07-26T11:58:25.849565+00:00

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