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Using The Viewmodel In UMG

Viewmodel is natively a part of Unreal Motion Graphics (UMG) in Unreal Editor for Fortnite (UEFN). Viewmodel is used to control player information. To do this, the Viewmodel has a number of functions in UEFN.

  • Viewmodel provides a way to bind the function of a device to a UMG widget to replace default Fortnite UI elements.
  • Provides a way to show materials and textures in UI elements.

By adding materials to a viewmodel you can animate the material in your UI, surround the material in a texture container, or use the material on its own to provide a dynamic flat look to your UI.

The documentation in this section explains how to use Viewmodel to show materials, textures, and set materials.

For a deeper dive into Viewmodel, refer to UMG Viewmodel in Unreal Engine documentation.

  • [Conversion Functions: Showing Textures from a Viewmodel

    Conversion Functions: Showing Textures from a Viewmodel

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Last updated 2026-07-26T12:27:41.792664+00:00

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