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AI Module Reference

Module import path: /Fortnite.com/AI

  • Fortnite.com

  • AI

    • movement_types

Classes and Structs

Name Description
equipped_sidekick_component Component to manage functionality specifically for an agent's equipped Sidekick.
spark_mode_component component to manage an entity that supports a Spark mode. Spark mode will transform the entity into a floating spark. The entity will enter spark mode whenever it enters impassable terrain or to reduce visual clutter.
guard_actions_component Fortnite Guards AI actions management
guard_awareness_component Fortnite Guard perception management
navigation_target
npc_actions_component Fortnite NPC AI actions management
npc_awareness_component Fortnite NPC perception management
npc_behavior Inherit from this to create a custom NPC behavior. The npc_behavior can be defined for a character in a CharacterDefinition asset, or in a npc_spawner_device.
npc_target_info Information about a perceived target.
sidekick_component Component to manage functionality shared by all Sidekick types.
npc_sidekick_component Component to manage functionality specifically for an NPC Sidekick.

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Epic Games documentation

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Last updated 2026-04-12T09:25:43.487744+00:00

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