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NPC Spawner Device SpawnAt Function

Spawn a NPC at the given position. When Rotation is not provided, it will default to the Devices rotation. Returns the agent spawned or false if the device has reached its maximum spawn count. This function is ` because it takes time to load the NPC before it can be returned.

Verse using statement using { /Fortnite.com/Devices }

SpawnAt<public>(Position:vector3, Rotation:?rotation)<transacts><suspends><no_rollback>:?agent

Parameters

SpawnAt takes the following parameters:

Name Type Description
Position vector3
Rotation ?rotation

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SpawnAt in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how SpawnAt behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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    Last updated Feb 11, 2026
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