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Fortnite › Spawning · Up to Fortnite · Spawning · 111 of 138 in Spawning
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Roly Poly Spawner Device Class

Device for spawning a Roly Poly

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
enableable Implemented by classes whose instances can be enabled and disabled.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
AutomaticRespawn ?logic If true, when a Roly Poly flees while the spawner is enabled, a new one will spawn after RespawnDelay.
BuckPlayerWhenDamaged ?logic Determines if the Roly Poly will remove the player when it takes damage.
CanBeFrightened ?logic Determines if the Roly Poly will curl up and hide when attacked.
DismissOnDisabled ?logic If true, disabling the spawner immediately dismisses the active roly poly.
DismountEvent listenable(payload) Signaled when an 'agent' exits a spawned Roly Poly. Sends the 'agent' that exited the Roly Poly.
FleeEvent listenable(payload) Signaled when a spawned Roly Poly flees.
FrightenEvent listenable(payload) Signaled when an 'agent' causes the spawned Roly Poly to curl up and hide.
Invulnerable ?logic Determines if Roly Poly will take damage when hit.
MaxHealth ?float Determines how much damage the Roly Poly will take before fleeing.
RespawnDelay ?float Seconds to wait before respawning after a flee when AutomaticRespawn is true.
RideEvent listenable(payload) Signaled when an 'agent' enters a spawned Roly Poly. Sends the 'agent' that entered the Roly Poly.
SelfSootheEnabled ?logic Determines if frightened Roly Poly will open up on its own.
SelfSootheTime ?float Determines the time in seconds that the Roly Poly will stay curled up and hide before opening up on its own.
SootheEvent listenable(payload) Signaled when an 'agent' causes the spawned Roly Poly to open up after being scared.
SootheTime ?float Determines the time in seconds that the player needs to soothe the Roly Poly before it opens up.
SpawnEvent listenable(payload) Signaled when a Roly Poly is spawned or respawned by this device.
SpawnOnEnabled ?spawn_on_enable_behavior If not Never, enabling the spawner immediately spawns a Roly Poly, IfNone will only spawn there is no active Roly Poly.
StartFrightened ?logic Determines if the Roly Poly will spawn in curled up.
StartingEnergy ?float Determines the amount of energy the Roly Poly will spawn with.
UnlimitedEnergy ?logic Determines if the Roly Poly will get tired and leave after rolling around.

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    Last updated Feb 10, 2026
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    Related topics
    • Roly Poly Spawner Device Spawning
    • Roly Poly Devices
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    • Roly Poly Spawner Device
    • Roly Poly
    • Item Spawner Device
    • Carryable Spawner Device
    • Item Spawner Device
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