Spawn Prop Function With Transform
Spawns a creative_prop at the specified Transform. Units are in cm. Returns tuple: 0: Instance of a creative_prop. False if no creative_prop could be created. See spawn_prop_result` for failure cases.
1: Success or failure results.
Verse using statement |
using { /Fortnite.com/Devices } |
SpawnProp<public><native>(Asset:creative_prop_asset, Transform:transform)<transacts>:(?creative_prop, spawn_prop_result)
Parameters
SpawnProp takes the following parameters:
| Name | Type | Description |
|---|---|---|
Asset |
creative_prop_asset |
|
Transform |
transform |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SpawnProp in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.