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Shieldable Interface Reference

Implemented by Fortnite objects that have shields. A shield is a method of protection that can take incoming damage while leaving the health state unchanged.

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Members

This interface has functions, but no data members.

Functions

Function Name Description
GetShield Returns the shield state of the object. This value will be between 0.0 and MaxShield
SetShield Sets the shield state of the object. * Shield state will be clamped between 0.0 and MaxShield.
GetMaxShield Returns the maximum shield state of the object. This value will be between 0.0 and Inf.
SetMaxShield Sets the maximum shield state of the object. * MaxShield will be clamped between 0.0 and Inf. * Current shield state will be scaled up or down based on the scale difference between the old and new MaxShield state.
DamagedShieldEvent Signaled when the shield is damaged.
HealedShieldEvent Signaled when the shield is healed.
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Source

Epic Games documentation

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Last updated 2026-02-10T23:17:58.332438+00:00

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