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Itemization Module Reference

  • Fortnite.com

  • Itemization

    • FortniteItemCategories
    • FortniteRarities

Classes and Structs

Name Description
fort_inventory_component fort_inventory_component is a shared class for all Fortnite inventories, with appropriate default UI and behavior. The HUD when using the BR Style Inventory Configuration will only be shown when using the default configuration. If new inventories are added you will need to create your own custom HUD using Verse UI.
fort_inventory_weapon_hotbar_component fort_inventory_weapon_hotbar_component is the UEFN inventory for Fortnite weapons and gadgets.
fort_inventory_build_hotbar_component fort_inventory_build_hotbar_component is the UEFN inventory for Fortnite build tools.
fort_inventory_harvest_tool_component fort_inventory_harvest_tool_component is the UEFN inventory for the Fortnite harvest tool.
fort_inventory_trap_component fort_inventory_trap_component is the UEFN inventory for the Fortnite trap slot.
fort_inventory_resources_component fort_inventory_resources_component is the inventory for Fortnite resources.
fort_inventory_ammo_component fort_inventory_ammo_component is the inventory for Fortnite ammo.
fort_inventory_currencies_component fort_inventory_currencies_component is the inventory for Fortnite currencies.
fort_item_pickup_interactable_component Place this component onto an entity to allow it to be added to an agent inventory on interaction. The owning entity should have an item_component and a mesh_component. This component expects the interacting agent to have a subentity with an inventory_component.
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Source

Epic Games documentation

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Last updated 2026-05-17T09:20:33.235807+00:00

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