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Itemization Module Reference

Copyright Epic Games, Inc. All Rights Reserved. ############################################### Generated Digest of Verse API DO NOT modify this manually! Generated from build: ++Fortnite+Release-39.50-CL-50801772 ###############################################

  • UnrealEngine.com
  • Itemization

Classes and Structs

Name Description
add_item_result
remove_item_result
equip_item_result
unequip_item_result
find_inventory_event When adding an item, 'find_inventory_event' is used as a first pass to find the best inventory for an item. It is sent downwards. 'add_item_query_event' can be used to veto inventory choices. It is sent upwards.
add_item_error
add_item_query_event When adding an item, 'find_inventory_event' is used as a first pass to find the best inventory for an item. It is sent downwards. 'add_item_query_event' can be used to veto inventory choices. It is sent upwards.
remove_item_error
remove_item_query_event
inventory_component Inventory components hold items. An entity with an inventory component can be considered to have an inventory. The inventory component controls which items can enter or exit. They also determine whether an item can be equipped.
item_category item_category is used to classify items.
change_equipped_result
change_inventory_result
change_stack_size_result
change_max_stack_size_result
equip_item_error
equip_item_query_event
unequip_item_error
unequip_item_query_event
item_component Anything using this component should be considered an item. Required to interact with inventories.
item_details_component Component that holds the details of an item.
item_icon_component Component that holds the icon for an item.

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Last updated 2026-02-22T05:36:54.613629+00:00

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