Set Widget Visibility
Shows or hides the widget without removing itself from the containing player_ui.
See widget_visibility for details.
Verse using statement |
using { /UnrealEngine.com/Temporary/UI } |
SetVisibility<public><native>(InVisibility:widget_visibility)<transacts><no_rollback>:void
Parameters
SetVisibility takes the following parameters:
| Name | Type | Description |
|---|---|---|
InVisibility |
widget_visibility |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SetVisibility in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
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