Making Movable Props With Verse
1. Making Movable Props With Verse
Setting Up The Level
Setting Up The Level
To get started, initialize a new project from the Fall Guys Starter island template. This starter island contains a ready-made course for you to navigate through, and you’ll customize it with movement in this tutorial.
Defining Props that Move
Before you can start moving your props, you need to define what a movable prop is. You could use a Verse device to move a prop directly, but this might get tricky if you wanted to move multiple props at once. Instead, you’ll define an abstract movable_prop class. This will contain the prop you want to move and several other values that you’ll use to customize the logic and timing of your movement.
Follow the steps below to define your movable prop:
- Create a new Verse class named
movable_propusing Verse Explorer. Because this is a Verse class and not a device, create this file using Create Empty. And since this will be the abstract class that you’ll subclass different types of movable props from, add the<abstract>specifier to this class. To learn how to create a new class in Verse, see Modify and Run Your First Verse Program.
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.
