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Light Effects

Light Effects

Light effects can be used in a number of ways; to draw the players attention to something important on the island or to create a specific atmosphere, such as a ghostly setting.

Light effects can be used in a number of ways; to draw the player’s attention to something important on the island or to create a specific atmosphere, such as a ghostly setting.

Light effects can be used in a number of ways; to draw the player’s attention to something important on the island or to create a specific atmosphere, such as a ghostly setting.

Before beginning this tutorial, refer to Using the Emissive Input documentation from the Unreal Engine documentation site for background knowledge for this workflow.

Follow along below for a basic tutorial on how to create a pulsing light beacon.

  1. Create a new material in your project, then double-click the material thumbnail to open the Material Editor.

  2. Add the following nodes:

    1. Time node
    2. Sine node
    3. Constant3Vector node
    4. ComponentMask node
    5. TextureCoordinate node
    6. ConstantBiasScale node
    7. BreakOutFloat2Components node
    8. Saturate node
    9. 2 X OneMinus node
    10. 2 X Abs node
    11. 2 X Vertex NormalWS node
    12. 5 X Multiply node
  3. Change the mesh to a Cylinder in the Preview window.

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Last updated 2024-12-05T00:00:00+00:00

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