Moving Textures
Moving Textures
When you use an Absolute World Position node to create a material, you are returning the world position of the pixel being drawn (including or excluding material offsets). Drawing the pixel across the world position creates movement, which results in the material moving across the mesh that sits in the same world position.
When you use an Absolute World Position node to create a material, you are returning the world position of the pixel being drawn (including or excluding material offsets). Drawing the pixel across the world position creates movement, which results in the material moving across the mesh that sits in the same world position.
The Panner node moves UVs in a direction according to the value you assign to the different axes. Play around with the values to see the material change directions.
- Create a new material in the your project, then double-click the material thumbnail to open the Material Editor.
- Use the following nodes:
- Texture Sample node
- Panner node
- Divide node
- Component Mask node
- Absolute World Position node
- Select the Texture Sample node and add a patterned texture to the sample in the Details panel.
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