NPC Types in Unreal Editor for Fortnite
NPC Types
NPCs in UEFN fall into several groups, each with their own rules and behaviors that are native to their character type. All fortnite characters implement the fort_character interface which grants them bespoke base behaviors, such as the ability to be damaged and healed.
NPCs in UEFN fall into several groups, each with their own rules and behaviors that are native to their character type. All fortnite characters implement the fort_character interface which grants them bespoke base behaviors, such as the ability to be damaged and healed.
When creating your own NPCs using the NPC Definition, selecting an NPC Type will grant the NPCs the base behaviors from that character type. As a base, all NPC Types inherit the fort_character and AI behaviors. Guard-type NPCs will inherit behaviors from the guard class, and Wildlife-type NPCs will inherit from the wildlife class. Custom-type NPCs do not inherit any extra behaviors.
NPC Types
This section covers the various types of NPCs, and the behaviors native to each type.
Guard
Guard-type NPCs are humanoid NPCs that all share common rules. Guards may be assigned to teams, and patrol an area or a patrol path. Guards coordinate to attack enemies and spread info about enemy locations to other guards. Guards may be hired and will leash and protect players who hire them. Guards use the perception system, which allows you to control how well guards can perceive targets in the world around them using sight, sound, and touch.
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