Prefabs and Prefab Instances
Prefabs and Prefab Instances
This feature is in an Experimental state so you can try it out, provide feedback, and see what we are planning. You cannot publish a project that uses Scene Graph at this time. Please keep in mind that we do not guarantee backward compatibility for assets created at the experimental stage, the APIs for these features are subject to change, and we may remove entire Experimental features or specific functionality at our discretion. Check out the list of known issues before you start working with the feature.
This feature is in an Experimental state so you can try it out, provide feedback, and see what we are planning. You cannot publish a project that uses Scene Graph at this time. Please keep in mind that we do not guarantee backward compatibility for assets created at the experimental stage, the APIs for these features are subject to change, and we may remove entire Experimental features or specific functionality at our discretion. Check out the list of known issues before you start working with the feature.
Prefabs are stable objects that use a hierarchy of entities and components to hold the base information that all prefab instances share.
This makes it easier to edit prefabs as a whole, or in parts, as you continue building and designing your level. You can instance and override assets created in Scene Graph to create new game objects and prefabs.
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