VerseIsland
Feed Learn Leaderboard Guides Reference Explore Search Docs Verse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
UEFN › Building & Props · Up to UEFN · Building & Props · 60 of 71 in Building & Props
Browse UEFN

Prefabs and Prefab Instances

Prefabs are stable objects that use a hierarchy of entities and components to hold the base information that all prefab instances share.

This makes it easier to edit prefabs as a whole, or in parts, as you continue building and designing your level. You can instance and override assets created in Scene Graph to create new game objects and prefabs.

Prefabs act like a stamp for game objects, so you can place the prefab in the scene as many times as you want. All instances you create are editable either as a group or individually.

For more information about the power and potential of prefabs, refer to the following documentation:

  • Scene Graph Sample Tutorial
  • Create a Platformer with Scene Graph

Saving Entities as Prefabs

Prefabs should be as tightly constructed as possible, your prefab design should not be overly complicated. Prefabs with numerous entities and components become data heavy and can cause issues for your project.

Only one component type can be used on an entity at a time. This means once you select a component type you cannot reuse that component type on the same entity. To use the same component you need to add another entity, then add the same component to the new entity.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Comments

    Sign in to vote, comment, or suggest an edit. Sign in
    📄
    Source
    Epic Games

    © Epic Games. Official Epic developer documentation, shown here as a reference with a link to the original. All rights remain with Epic Games. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated Feb 11, 2026
    Keep exploring
    More in Building & Props · 60 of 71
    Prev
    prefab editor user interface in unreal editor for fortnite
    Next
    procedural building template in unreal editor for fortnite
    Browse all files in this folder (A–Z)
    Next up
    • For more information about the power and potential of prefabs, refer to the following documentation:
    • For more information about the power and potential of prefabs, refer to the following documentation:
    • A prefab instance is more than a visual copy of an original. Making changes with the [Prefab Editor
    • From the **[Prefab Editor
    • [Pivot points
    • ### Pivot Point Placement and Grid Snapping
    Related topics
    • Prefabs And Prefab Instances In Unreal Editor For Fortnite Building & Props
    • Getting Started In Scene Graph In Fortnite Scene Graph
    • Working With Entites And Components In Unreal Editor For Fortnite Scene Graph
    • Working With Entities And Components In Unreal Editor For Fortnite Scene Graph
    • Create Platformer 03 Building Your Platformer With Prefabs In Unreal Editor For Fortnite Building & Props

    Related

    Open in graph →

    Linked docs

    • Scene Graph Sample Tutorial In Unreal Editor For Fortnite
    • Create A Platformer With Scene Graph In Unreal Editor For Fortnite

    Related topics

    • Prefabs And Prefab Instances In Unreal Editor For Fortnite
    • Getting Started In Scene Graph In Fortnite
    • Working With Entites And Components In Unreal Editor For Fortnite
    VerseIsland · an archipelago of Verse & UEFN knowledge
    🗺️ Island atlas Learn Guides History About & Press Sources & Licensing Status

    Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

    🦜

    Scout · your island guide

    The Isle of Verse