Setting Material Parameters in UMG
Conversion Function: Setting Material Parameters in UMG
Create dynamic UI with changing materials that update based on gameplay events and data. To make your UI dynamic, you need to use a combination of UI materials, View Bindings, and three of the Set Material Parameter conversion functions (Set Texture, Scalar, and Vector Parameter).
Create dynamic UI with changing materials that update based on gameplay events and data. To make your UI dynamic, you need to use a combination of UI materials, View Bindings, and three of the Set Material Parameter conversion functions (Set Texture, Scalar, and Vector Parameter).
In Unreal Editor for Fortnite (UEFN) you’re given a basic Material with a number of Parameters. Use the Tracker device to track eliminations in a progress bar style widget as an example of a material that dynamically updates based on your progression in eliminating enemies.
Create a Material Instance
For more information about material instances, refer to Creating and Using Material Instances in Unreal Engine documentation.
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